In this paper we propose a depth-aided patch based inpainting
method to perform the disocclusion of holes that appear when
synthesizing virtual views from RGB-D scenes. Depth information is
added to each key step of the classical patch-based algorithm from
[Criminisi et al. 2004] to guide the synthesis of missing structures
and textures. These contributions result in a new inpainting method
which is efficient compared to state-of-the-art approaches (both in
visual quality and computational burden), while requiring only a
single easy-to-adjust additional parameter.
Results
Depth map
Masked image
Inpainted with our method
Demo
Reconstruction demo 1
Reconstruction demo 2
BibTeX
@inproceedings{BDTL-SA15-inpainting-depth,
title={Depth-Aware Patch-based Image Disocclusion for Virtual View Synthesis},
authors={Buyssens, Pierre and Daisy, Maxime and and Tschumperl{\'e}, David and L{\'e}zoray, Olivier},
booktitle={SIGGRAPH Asia 2015 Technical Briefs},
year={2015},
organization={ACM}
}